Guardians of the Galaxy is breaking box office records this weekend, but more importantly it’s breaking barriers in Hollywood by being the first Marvel script credited to a woman.
Guardians of the Galaxy is receiving remarkable reviews by critics and fans alike and is expected to take in over $90 million during its explosive opening weekend.
What’s more interesting is that Guardians of the Galaxy is the first Marvel film to have been written by a woman that’s actually received credit for their work.
Screenwriter Nicole Perlman has been on the rise for quite some time. She’s been included in up and coming screenwriter lists for years now and even did some work on Thor’s script, but she’s finally been given credit for being the screenwriter of Marvel’s latest film, which is being touted for its unique storyline.
In a recent interview with TIME magazine, Perlman explained her attempts to persuade studios to put their trust in a woman’s hands to write sci-fi, saying, “I was noticing that I was having trouble convincing people, when I was pitching on projects, that I would be capable of doing this. There was a little bit of an attitude of, ‘Well, you’re a woman, you’re not writing romantic comedies, we’ll give you the Marie Curie biopic.’”
Quick color blocks with the lasso tool in photoshop. These characters were really fun. And Groot is adorable! :) - ELI
(I know some of the clothes/markings are inaccurate, but you get the idea..haha)
From the fanart account. :V
The immense distances to the stars and the galaxies mean that we see everything in space in the past – some as they were before the Earth came to be. Telescopes are time machines.
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Featured Curator: Ali // ctrl-glitch
Graeme Borland is a 23 year old concept artist from Canada. Throughout his artistic journey, he’s explored a number of different formats. From comics and doodles in his middle school days, to 3D art in his teens, and to the now 2 year old daily sketch project that is his Tumblr blog. When asked what inspired him to start making art, Graeme said:
“I’ve been a game developer since I got my first computer, and the idea of creating worlds and environments has always been interesting to me. Eventually I sort of just figured out that digital painting is one of the fastest ways to get an idea out of my head and into a useful form. I can have an idea, work for 30 minutes and see that idea on the screen. That kind of turnaround time is extremely fast compared to building environments in 3D or levels in a game, and having a quick outlet for ideas is important to me, so it was a natural fit.”
Scuba Lovers (2007)